How to add modifier suffixes?
Modifier Suffixes
When you have the same thing but in different versions, states, or with different notes, you can add modifier suffixes (separated by a dot .) to tell them apart. For example:
Skeleton.high.v001.blend
.highindicates it’s a high‑poly version.v001indicates the version number
Both .high and .v001 are modifier suffixes.
Common Modifier Suffixes
| Suffix | Meaning |
|---|---|
. |
A marker that the file cannot be overwritten |
.001, .002, .003 |
Numbering without specific meaning |
.001-modeling, .002-texturing, .003-animation |
Numbering with semantic meaning |
.bak |
Backup |
.v001, .v002, .v003 |
Version (usually placed last) |
.v1.1, .v1.1.2 |
Version with major/minor numbers |
.v251208 |
Version with date (YYMMDD) |
.sh0100, .sh0200 |
Shot number |
.left, .right |
Side (for assets like left/right eye) |
.karma, .arnold, .octane, .redshift |
Renderer |
.low, .high |
Poly count level |
.256px, .1024px, .2048px |
Resolution |
.1k, .2k, .4k, .540p, .1080p |
Resolution |
.basecolor, .sheencolor, ... |
Texture map type |
.depth, .indirectdiffuse, ... |
AOV type |
.60fps, .30fps |
Frame rate |
.beauty, .clay, .wireframe, .viewport |
Render style |
.0001, .0002, .0003 |
Frame number |
.1001, .1002, .1003 |
UDIM tile number |
.light, .layout |
USD layer type |
Example Structure
├── Seq010_Skeleton
├── Seq010_Skeleton.v001
│ ├── Seq010_Skeleton.low.glb
│ ├── Seq010_Skeleton.high.glb
│ ╰── Textures
│ ├── Seq010_Skeleton.basecolor.1k.png
│ ├── Seq010_Skeleton.basecolor.2k.png
│ ├── Seq010_Skeleton.roughness.1k.png
│ ╰── Seq010_Skeleton.roughness.2k.png
├── Seq010_Shot0100
│ ├── Seq010_Shot0100.0001.png
│ ├── Seq010_Shot0100.0002.png
│ ├── ...
│ ╰── Seq010_Shot0100.0360.png