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How to add modifier suffixes?

Modifier Suffixes

When you have the same thing but in different versions, states, or with different notes, you can add modifier suffixes (separated by a dot .) to tell them apart. For example:

Skeleton.high.v001.blend

  • .high indicates it’s a high‑poly version
  • .v001 indicates the version number

Both .high and .v001 are modifier suffixes.

Common Modifier Suffixes

Suffix Meaning
. A marker that the file cannot be overwritten
.001, .002, .003 Numbering without specific meaning
.001-modeling, .002-texturing, .003-animation Numbering with semantic meaning
.bak Backup
.v001, .v002, .v003 Version (usually placed last)
.v1.1, .v1.1.2 Version with major/minor numbers
.v251208 Version with date (YYMMDD)
.sh0100, .sh0200 Shot number
.left, .right Side (for assets like left/right eye)
.karma, .arnold, .octane, .redshift Renderer
.low, .high Poly count level
.256px, .1024px, .2048px Resolution
.1k, .2k, .4k, .540p, .1080p Resolution
.basecolor, .sheencolor, ... Texture map type
.depth, .indirectdiffuse, ... AOV type
.60fps, .30fps Frame rate
.beauty, .clay, .wireframe, .viewport Render style
.0001, .0002, .0003 Frame number
.1001, .1002, .1003 UDIM tile number
.light, .layout USD layer type

Example Structure

├── Seq010_Skeleton
├── Seq010_Skeleton.v001
   ├── Seq010_Skeleton.low.glb
   ├── Seq010_Skeleton.high.glb
   ╰── Textures
       ├── Seq010_Skeleton.basecolor.1k.png
       ├── Seq010_Skeleton.basecolor.2k.png
       ├── Seq010_Skeleton.roughness.1k.png
       ╰── Seq010_Skeleton.roughness.2k.png
├── Seq010_Shot0100
   ├── Seq010_Shot0100.0001.png
   ├── Seq010_Shot0100.0002.png
   ├── ...
   ╰── Seq010_Shot0100.0360.png